//
//  OmegaIISystem.h
//  blackjack
//
//  Created by Thi Nguyen Tran on 3/17/10.
//  Copyright 2010 Epsilon. All rights reserved.
//

#import <UIKit/UIKit.h>
#import "delegates.h"

@interface OmegaIISystem : UIViewController {
	IBOutlet UIButton * hiIButton;
	IBOutlet UIButton * loIButton;
	IBOutlet UIButton * hiIIButton;
	IBOutlet UIButton * loIIButton;
	IBOutlet UIButton * newdeckButton;
	IBOutlet UIButton * undoButton;
	IBOutlet UIButton * backButton;
	IBOutlet UILabel * countingResult;
	IBOutlet UILabel * numberCounting;
	id<dlgChangeSceneHandler> delegate;
}

@property (nonatomic, assign) UIButton *hiIButton;
@property (nonatomic, assign) UIButton *loIButton;
@property (nonatomic, assign) UIButton *hiIIButton;
@property (nonatomic, assign) UIButton *loIIButton;
@property (nonatomic, assign) UIButton *backButton;
@property (nonatomic, assign) UIButton *newdeckButton;
@property (nonatomic, assign) UIButton *undoButton;
@property (nonatomic, assign) UILabel *countingResult;
@property (nonatomic, assign) UILabel *numberCounting;
@property (nonatomic, retain) id<dlgChangeSceneHandler> delegate;
- (IBAction)hiIButtonTouched;
- (IBAction)loIButtonTouched;
- (IBAction)hiIIButtonTouched;
- (IBAction)loIIButtonTouched;
- (IBAction)undoButtonTouched;
- (IBAction)newdeckButtonTouched;
- (IBAction)backButtonTouched;
@end
